Onlimon.
A pocket monster that lives in this browser. Walk with your phone (or shake it) to explore, fight whatever jumps out, beat the boss at the end of each area, and watch it evolve. How you raise it decides what it becomes.
1 · Grove Edge
Walk with your phone, or shake it, to move. On a computer, hold the button or Space.
Charge! Shake or tap as fast as you can.
Feed
Train
Ten seconds. Shake your phone as hard as you dare, or hammer the button.
Battle
Fight a friend: swap codes (or send a battle link), each paste the other's, and you'll both see the same fight on your own phones. Or spar a stranger for practice.
Lv 1
- Hunger
- Mood
- Energy
- Power
- Guard
- Speed
- Steps
- Age
- Record
Save
Your Onlimon is saved in this browser automatically. Copy the backup to move it to another device, or keep it somewhere safe.
How it works
- Steps move you. Keep the page open while you walk, or shake the phone. Every ten steps is a point of XP. Wild monsters jump out along the way, and each area ends with a boss you have to beat to move on. There are nine areas.
- Shake to charge. Before a wild fight or a boss, shake (or tap) for three seconds to power up its attacks for that fight. Training is the same idea for ten seconds, and builds power.
- Seven stages. Seed, baby, in-training, rookie, champion, ultimate and mega. Care mistakes (leaving it starving or miserable for an hour) and how hard you train it pick the branch. The last two stages also need battle wins.
- Time is real. It gets hungry, bored and messy while you're away, and it's fine for a few days. Sleep slows everything down and refills energy. A hungry or exhausted monster fights at half strength.
- Friend battles are worked out from both codes, so you both see the same fight. Wins count towards evolving.